All Valor Mortis Amber locations
Throughout Valor Mortis, you'll find valuable items known as Ambers that can be equipped to William to receive various buffs and perks. This is the main way in which you can change your build slightly, with Ambers…

Throughout Valor Mortis, you'll find valuable items known as Ambers that can be equipped to William to receive various buffs and perks. This is the main way in which you can change your build slightly, with Ambers available for support, damage, and defense. Some of them come with powerful effects, but there may be drawbacks too… Below, you'll find all Valor Mortis Amber locations alongside their effects.
To see this content please enable targeting cookies.Looking for more help with William's journey? Take a look at my Valor Mortis walkthrough, guides, and tips.
All Valor Mortis Amber locations
The below table lists every Amber I've found in Valor Mortis. You can also press on any Amber listed below to be taken to a section on where to find it, and use the checklist provided to keep track of which Ambers you have and haven't found so far.
You'll also notice that some Ambers appear more than once, and that's because these Ambers have three levels. Finding these specific Ambers a second time will upgrade your existing Amber to Level 2 and so forth. That said, some Ambers only have one level, so bear that in mind!
Amber Bottomless Well 1 Bottomless Well 2 Bottomless Well 3 Duellist's Focus Transmuted Persistence Iron Grip Marksman's Bane Indestructible Shell 1 Indestructible Shell 2 Indestructible Shell 3 Sleight of Hand Potent Concoction 1 Potent Concoction 2 Potent Concoction 3 Volatile End Warrior's Fury 1 Warrior's Fury 2 Warrior's Fury 3 Dominatus 1 Dominatus 2 Dominatus 3 Lunatic's Grasp 1 Lunatic's Grasp 2 Lunatic's Grasp 3 Perfectionism 1 Perfectionism 2 Perfectionism 3 Equivalent Exchange Butcher's Carnage 1 Butcher's Carnage 2 Butcher's Carnage 3 Lucky Shot 1 Lucky Shot 2 Lucky Shot 3 Bountiful Harvest 1 Bountiful Harvest 2 Bountiful Harvest 3 Dilated Moment Wound That Heals 1 Wound That Heals 2 Wound That Heals 3 Tomorrow's Promise 1 Tomorrow's Promise 2 Tomorrow's Promise 3 Surplus 1 Surplus 2 Surplus 3 Sixth Sense Payback Perfect Copy Life Diverted 1 Life Diverted 2 Life Diverted 3 Glass Soldier 1 Glass Soldier 2 Glass Soldier 3 Limit Break Silent Squeak Fire BreathingSome of the below Ambers have been located and added to this page thanks to AshesWolf's YouTube video on the topic.
Bottomless Well 1
- Effect: Slowly regenerates lost Nephtoglobin over time.
The Bottomless Well Amber is found inside a chest in the starting area of the game.
From the first Lantern (Onslaught Arch), go back on yourself and up the snowy platforms that have tree branches you need to jump between. After reaching the other side, you should see a yellow growth in front of you. Dispel this using your Fire Transmutation and open the chest to claim the Bottomless Well Amber.
Bottomless Well 2
- Effect: Slowly regenerates lost Nephtoglobin over time.
To unlock the second Bottomless Well Amber, you need to complete The Homesick side quest in the Caverns.
Bottomless Well 3
- Effect: Slowly regenerates lost Nephtoglobin over time.
To unlock the third and final Bottomless Well Amber, you need to defeat a miniboss soldier who is found near the Tribunal Square Lantern in the City of Orphans. From this Lantern, go left onto the long street that has the Volunteer enemy at the end of it, then enter the house directly beside him.
Inside the house, go upstairs and keep right to come to a ruined wall. If you carefully exit via this wall and look left, there's a narrow wooden path to follow that leads to the back garden of the house you were just in.
Jump down into this garden and defeat the miniboss soldier there to receive the Bottomless Well Amber.
Duellist's Focus
- Effect: Increases the Parry window for Melee weapons.
From the Onslaught Arch Lantern in the Battlefield, go towards the bridge behind you and along the cliff edge. Go right and across the next bridge, then press ahead until you reach a soldier sleeping by a crate (he wakes up as you approach). Go left of him next. Here, you'll find a Nepthtoglobin node to shoot.
Shoot the node and press ahead, where there'll be an Eternal Guardsman to fight. Defeat him then open the chest he was guarding to receive this Amber. Defeating this fellow will also start and/or update the Oathbound side quest.
Transmuted Persistence
- Effect: Damaging enemies with Transmutations restores Recoverable Health.
In the battlefield that is through the yellow growth to the left of the first Lantern (Onslaught Arch), you'll eventually reach a cage that you'll be trapped in alongside three hostile soldiers.
Clear them out and exit via the way you entered. On your immediate right, there's a yellow growth you can burn to reach a small area with some enemies and a chest. Kill the enemies and open the chest to receive the Transmuted Persistence Amber.
Iron Grip
- Effect: The act of using a Ferrofluid Flask is faster and cannot be interrupted.
After the Trenches Lantern, go past the soldiers up ahead until you come to a watery path with two soldiers and a gunman. Following them, there'll be a wooden platform to climb up to continue or you can follow the watery path around to the right where an enemy guards a chest containing the Iron Grip Amber.
Marksman's Bane
- Effect: Allows you to Parry bullets, granting a Pistol round on a successful Parry.
From the Quarry Lantern in the Valley of Ashes, go straight ahead towards the elevator and ride it upwards. At the top, go up the ladder that's directly in front of you.
Atop the ladder, go left and destroy the crates here. You should then see some wooden railings you can use to platform over to a thin wooden beam you can stand on.
Once on the wooden beam, jump to the tower that's to your left and walk across the wooden beam on it to reach a second, taller tower. Climb to the top of this tower and open the chest here to receive the Marksman's Bane Amber.
Indestructible Shell 1
- Effect: Reduces the damage taken from explosions.
This Amber is found in the Valley of Ashes, where the multi-limbed Grenadier enemy who throws grenades at you is. Just behind the enemy is a chest that contains this Amber. (This is also just before the Demolished Path Lantern.)
Indestructible Shell 2
- Effect: Reduces the damage taken from explosions.
From the Silent Cannons Lantern in Cursed Hollow, use the moving platforms to head along the sunken rooftops on the right. Keep looking at the other side of the river as you do this, as you should see a platform you can wall-ride on. We want to use this platform to reach the hidden village beside it.
Go right in the village and at the back of the area, there's a chest surrounded by some explosive horse carcasses and enemies. On top of that, the chest is trapped and will explode upon opening so prepare to dodge backwards. After the blast, you can claim the Indestructible Shell Amber.
Indestructible Shell 3
- Effect: Reduces the damage taken from explosions.
From the Traverse Lantern in the Fortress area and assuming you're facing away from the locked gate (which needs to lit signal towers to open), go right. You want to sprint along this path, ignoring the enemies and timing your sprint to avoid the huge arrows that'll be fired at you as you go along this path.
Where there is a corruption blocked archway at the end of this path, go left and kill the Howler. In this small ruined bit of castle, you'll find a chest that contains the Indestructible Shell Amber.
Sleight of Hand
- Effect: Reduces the reload times for Firearms and speeds up weapon switching.
Complete the 'A Unheard Farewell' side quest in the Valley of Ashes (which is started near the Demolished Path Lantern).
During this, you'll need to find the Adjudant Sous-Officier's men in the nearby cave (near the The Climb Lantern), then report back to him. You can tell him the truth or lie; I told him the truth, and was rewarded with this Amber.
Potent Concoction 1
- Effect: Using a Ferrofluid Flask restores Nephtoglobin as well as Health.
While exploring the quarry in the Valley of Ashes (closest to the Quarry Lantern), climb along the wooden beams in the area covered in gunmen. As you do this, keep looking below you for mutant enemies or a yellow, burnable growth.
Beside these enemies and behind the growth is a chest containing the Potent Concoction Amber. This is just before or after (depending on what order you tackle the area in) the ladder that can be kicked down.
Potent Concoction 2
- Effect: Using a Ferrofluid Flask restores Nephtoglobin as well as Health.
To get this Amber, you must agree to help the children (instead of the old lady) during the Laudanum side quest in The Outskirts. Do not give her the bottle of Laudanum, or else you'll be locked out of acquiring this Amber.
Potent Concoction 3
- Effect: Using a Ferrofluid Flask restores Nephtoglobin as well as Health.
From the Ramparts Lantern in the Fortress, go up the staircase to your right. At the top, look left to see a Nephtoglobin node in the distance that you can shoot.
After shooting the node, go back down the stairs and over towards where the node was. There'll be a ladder beside an archway here that you can climb up. At the top, go right and straight ahead, destroying the crates in your way. When you're met with the two soldier enemies, look for an opening you can touch through along the left-hand side of the room you're in.
Go into this opening and downwards, and follow the Nepthtoglobin node's trail down here. You'll arrive at a trapped chest that contains the next Potent Concoction Amber (and an enemy).
Volatile End
- Effect: Shooting an enemy's Weak Point causes a damaging explosion.
From the Fields Lantern in the Fallen Village, you want to go through the shortcut that's unlocked by shooting a node on the opposite side after going through the barns and wheat fields.
Go into the house on the left and through it, then down the path ahead where there are multiple exploding enemies hiding in the fields. If you then keep right in these fields, you'll find a barn with three exploding horses inside, and the chest containing the Volatile End Amber is just by them. Shoot one of the horses to set off the explosions so it's safe to go inside, then grab the Amber.
Warrior's Fury 1
- Effect: Killing an enemy increases your movement speed and damage for a short while.
From the Marketplace Lantern in the Fallen Village, go into the barn ahead and hop over the fence to reach a training ground of sorts that's littered with enemies. Proceed through this area and you'll find a small building in the back corner containing a shrine and a ladder.
Go up the ladder and along the roof, then jump into the building up ahead. Just ahead, and on the balcony of the building, is a chest containing this Amber. That said, be careful; as you walk along this balcony, the middle of it will collapse and you'll fall onto the enemies below. You can jump over to the chest however.
Warrior's Fury 2
- Effect: Killing an enemy increases your movement speed and damage for a short while.
In the hidden village where you previously found the Indestructible Shell Level 2 Amber, there's a house near the coast. Interact with the window to speak to Seamus Diggory.
Speaking with him kicks off the The Curious Case of Seamus Diggory side quest, in which Seamus claims to be allergic to sunlight and requests William go fill an empty bottle with some blood (that isn't tainted) for him. That's not suspicious at all Seamus…
Go into the house on the opposite side of the village, where you'll find two journal entries from Seamus revealing that he was dabbling in vampirism. Exit this house via the back door next. Outside, there's a howler enemy who can summon red hound-like enemies temporarily. Killing the latter rewards you with the Warrior's Fury Amber.
Warrior's Fury 3
- Effect: Killing an enemy increases your movement speed and damage for a short while.
From the Lift Shaft Lantern in the University, follow the path through the laboratory ahead. It's all very linear, so don't worry about getting lost. Once you reach the green room with various Nephtoglobin foundations, go into the red room straight ahead to unlock a shortcut back to the Lantern for this area.
Then, go back into the green room and begin using the Nephtoglobin foundations. You should reveal an orange Nephtoglobin node you can shoot, which ultimately reveals a path downwards for you. Follow this and you'll eventually reach a room containing multiple Howler enemies. Oh, and you're locked in with them. Fun. Kill all of them, including the one with the skull beside their health bar, to receive the third and final Warrior's Fury Amber.
Dominatus 1
- Effect: Restores Health when performing Critical Attacks.
Inside the first portion of the Caverns and near the Last Sunlight Lantern, go into the cave ahead and clear out the villager enemies. One of them will have glowing red eyes and a skull icon beside their HP bar, and he'll drop the Dominatus Amber and a Pure Blade Material once killed.
Dominatus 2
- Effect: Restores Health when performing Critical Attacks.
From the Broken Bridge Lantern in the Outskirts, press ahead through the ruined bridge and you'll quickly come to a small, corruption coated path you can crawl through.
At the end, use the Grapple point to reach what appears to be a battlefield of sorts, full of gunmen and mutant enemies. Once the coast is clear, climb up the ruins where the gunmen were first standing, and you'll find a chest that contains the Dominatus Amber here.
Dominatus 3
- Effect: Restores Health when performing Critical Attacks.
From the Military Camp Lantern in the Valley of Ashes, enter the military camp and keep right. If you go to the back-left corner while following this path, you should run into a Grenadier enemy. Go into the tent behind him and open the chest to receive the Dominatus Amber.
Lunatic's Grasp 1
- Effect: Speeds up Ignite and Stasis buildup at the cost of lower resistance to these effects.
From the Weeping Ledge Lantern in the Caverns, enter the cave ahead and go right towards the item. As you do, the floor will crumble and you'll fall onto some mutant enemies.
From here, burn the yellow growth that blocks one of the paths to arrive in a large chamber that has a chest in it alongside more mutant enemies. The chest contains the Lunatic's Grasp Amber.
Lunatic's Grasp 2
- Effect: Speeds up Ignite and Stasis buildup at the cost of lower resistance to these effects.
From the Lighthouse Lantern in The Outskirts, go across the bridge behind you and left – while on the bridge – to reach a grapple hook. Grapple across the water and do not go into the hut ahead. Instead, go around the left-hand side of it to reach another hut.
At the second hut, jump around the right-hand side of it using the wooden platforms and boats to arrive at another grapple hook.
After using the second grapple hook, jump into the lower floor of the building you're in to find a chest that contains the Lunatic's Grasp Amber.
Lunatic's Grasp 3
- Effect: Speeds up Ignite and Stasis buildup at the cost of lower resistance to these effects.
From the Laboratories Lantern in the University, go into the glowing green passage on your left. As soon as you enter this passage, jump down and u-turn to find a trapped chest that contains the Lunatic's Grasp Amber. Just be careful of the poison here!
There's also a second chest opposite this that contains a Ferrofluid Flask Power Upgrade!
Perfectionism 1
- Effect: Increase damage dealt when your Health is full.
From the Old Mine Lantern in the Caverns, go straight ahead into the mines. You need to use the crate here – that you can freeze using Stasis – to reach the opposite side of the room, then go up the ladder there and cross the room again.
To do this, interact with the crate's lever then freeze it at around halfway up, and use it to cross to the other side. Next, climb the ladder here, then unfreeze the crate and quickly use it to cross back to the side you were originally on again.
Here, there's a ladder to kick down for easy access to the area in future, and in the room just up ahead, an enemy guards a chest containing the Perfectionism Amber. Killing this enemy also kicks off the Oathbound side quest.
Perfectionism 2
- Effect: Increase damage dealt when your Health is full.
From the Under the Bridge Lantern in the Vale of Wrath, go across the bridge and right into a small shack. Then continue through the forest until the path splits; on the right, there'll be a deer carcass and a white gravel road, whereas on your left will be a wooden building and some villager enemies. Go right, past the carcass, until you arrive at a Grapple point. Use this, then look left and Grapple a second time to reach a small hut guarded by a tough enemy.
Kill him to receive the Beekeeper's Hut Key, then use the key to enter the hut behind him. Inside, you'll find a chest you can open to receive the Perfectionism Amber. Now, if you already found this Amber earlier, finding this will increase the Perfectionism Amber's Level by one.
Perfectionism 3
- Effect: Increase damage dealt when your Health is full.
From The Climb Lantern in the Valley of Ashes, go up the elevator beside the Lantern. At the middle section, crouch through the opening on the right to come to a room with some mutant enemies and, after a little climbing, a ladder. Go up the ladder.
At the top, go outside and keep right along the wooden platforms you come to. You'll eventually come across another ladder on your left; ignore this and continue going along the wooden platforms that are just past it.
At the end of these wooden platforms, you'll find yourself beneath a bridge with some enemies. Clear out the enemies, cross through the underneath of the bridge, and start to walk up the corrupted path in front of you. Before you step foot on the wagon however, look down to your right; there's an easy-to-miss path here that you can go along to reach an Eternal Guardsman enemy.
Defeat him and loot the chest in the campsite beside him to receive the final Perfectionism Amber.
Equivalent Exchange
- Effect: Allows you to sacrifice Health when Nephtoglobin is depleted.
From the Wolfsbane Field Lantern in the Vale of Wrath, go into the village ahead and across the water here. You should find yourself in an area between two buildings with some enemies, and ahead, you can go left across a bridge or right towards a shipwreck.
Cross the bridge and kill the Volunteer enemy there, then go right to find yourself in a glowing green cave that you can grapple through. Kill the fiery enemy here that's on the next platform to receive the Equivalent Exchange Amber.
Butcher's Carnage 1
- Effect: Gain Health by striking enemies with Melee Attacks. You can no longer use Ferrofluid Flasks for healing.
Near the Under the Bridge Lantern in the Vale of Wrath is a house with a locked back door that needs the Basement Key. To get it, go upstairs in this building and interact with the painting by the window to move it, allowing you to look outside at another Nephtoglobin node beside a cross; shoot this. This unblocks the path that's on the right-hand side of the house. Go along this path and keep right to reach a blue memory, as well as the Basement Key.
Go into the basement of the house next and through the cave ahead, which features some Carrion and Spewer enemies to clear out. Down here, you'll find a note addressed to 'Wolf', as well as a note written by him. Listen to the blue memory by the latter note, then open the locked door here.
Go through the tunnel ahead to reach a shrine, and in front of it is another letter from Wolf. Upon collecting this letter, you'll get the Butcher's Carnage Amber.
Butcher's Carnage 2
- Effect: Gain Health by striking enemies with Melee Attacks. You can no longer use Ferrofluid Flasks for healing.
From the Ship Graveyard Lantern in the Vale of Wrath, grapple across the bridge behind you. Then, use the Shield Transmutation (unlocked in the University) to go into the poison swamp on the right. Platform across the water in this area and then go right and down the ramp you should come to. If you then go left, you'll arrive at a ladder
If you then go left, you'll arrive at a ladder that leads inside the aforementioned warehouse. If you then exit to the right and use the wall-ride platform you come to, you'll be dropped off at a chest that contains the Butcher's Carnage Amber.
Butcher's Carnage 3
- Effect: Gain Health by striking enemies with Melee Attacks. You can no longer use Ferrofluid Flasks for healing.
From the Ship Graveyard Lantern in the Vale of Wrath, grapple across the bridge behind you. Then, use the Shield Transmutation (unlocked in the University) to go into the poison swamp on the right. Platform across the water in this area and then go right and down the ramp you should come to.
Approach the ladder down here and go behind it to find Toothless Jack's Journal on the floor, which kicks off The King of Smugglers side quest. Go back up the ramp from earlier then U-turn. Go straight past the warehouse and keep left to arrive at a platform you can wall-ride on.
Travel along the next two ships to arrive at more platforms you can wall-ride on. After going along these, collect the Cargo Manifest Note from the final ship.
Now, you need to fast travel to the Harbour Lantern in The Outskirts. From here, approach the market up ahead and then use your Shield Transmutation to go through the poison swamp on your right.
You'll arrive at a gate you can go through. Go through it then keep straight ahead until there's a ship on your right that you can board. Once boarded, go left and into the ship's interior, then keep right as you're exploring to arrive at an elite swordsman enemy. Defeat him to receive the Harbour Residence Key (and a piece of Distilled Blade Material).
Next, go through the door in this room then exit the ship. Go left towards the poisonous area again, then left a second time before entering it. You are now at the Harbour Residence and should head inside. Go upstairs and collect Crusty Benek's Journal to complete The King of Smugglers quest, then loot the chest in this room to receive the Butcher's Carnage Amber.
Lucky Shot 1
- Effect: Using a Firearm has a small chance of not consuming ammunition.
From the Poisoned Camp Lantern in the Vale of Wrath, go into the camp and begin clearing out all the gunmen using your Musket. Head up the ladder on the right-hand side of the area and go along the wooden platforms – where all the gunmen are shooting from – to reach the left-hand side of the camp, which is initially blocked off by Nephtoglobin.
On this side of the camp, make sure to shoot the orange Nephtoglobin node that's on the side of the wagon so you can freely and easily access the camp in its entirety. Otherwise, keep right – following the fences that surround the camp – and where the bodybags are, you'll also find a trapped chest containing some explosives. Once these grenades have gone off however, you can collect the Lucky Shot Amber from what remains of the chest.
Lucky Shot 2
- Effect: Using a Firearm has a small chance of not consuming ammunition.
From the Traverse Lantern in the Fortress, go through the open gate and right past the Volunteer and Guardsman enemies.
In the next area, keep right and straight ahead to come to some ruins you can climb up. You'll be able to take a breather here but not for long, as another shielded enemy is up ahead. Go along this passage then use the Nephtoglobin formations that follow to reach the opposite side of the ruins.
Here, go straight towards the corruption in front of you and right to find a chest that contains the Lucky Shot Amber.
Lucky Shot 3
- Effect: Using a Firearm has a small chance of not consuming ammunition.
From the Last Sunlight Lantern in the Caverns, go deeper into the cave and straight ahead past the Shambling Civilian enemies in the next area. Go into the back-left corner of this area where there's a hole in the floor that you can jump into.
Down here, go straight ahead, jumping across the boats and wooden platforms, until you eventually come to a grapple hook. Grapple across the water to arrive at a Grenadier enemy who guards a chest. Kill him and open the chest to receive the Lucky Shot Amber.
Bountiful Harvest 1
- Effect: Picking up Nephtoglobin Remnants restores Health.
Complete The Scarecrow side quest in the Fallen Village, which involves finding some missing belongings for a scarecrow. If you need help with this, take a look at my The Scarecrow quest walkthrough.
Bountiful Harvest 2
- Effect: Picking up Nephtoglobin Remnants restores Health.
Complete the The Deserter side quest in the Vale of Wrath, which involves finding three different Anubis Figurine Parts. If you need help tracking them down, take a look at my The Deserter quest walkthrough.
Bountiful Harvest 3
- Effect: Picking up Nephtoglobin Remnants restores Health.
The below assumes you have unlocked some of the shortcuts in the City of Orphans.
From the Shamble Street Lantern in the City of Orphans, go through the gate beside it. (If it is locked, then you are yet to unlock this shortcut.) Through the gate, go down the stairs and straight ahead, then left under the bridge.
In the next area, you want to go left under a second bridge and onto a road full of burning stakes. At the end of this road, keep right to go underneath a third bridge. If you then go left into a small garden, you'll find a miniboss Volunteer enemy. Defeat him to receive the final Bountiful Harvest Amber.
Dilated Moment
- Effect: Holding Aim with a Firearm slows the perception of time but consumes Endurance and lowers Firearm damage.
From the location of the Lucky Shot Level 1 Amber, go to the opposite end of the camp from where you entered, where there are two bridges you can cross. Go along the bridge on the right and follow the path ahead to find a chest that contains the Dilated Moment Amber.
Wound That Heals 1
- Effect: Slowly regenerate lost Health over time.
From the Deep Water Lantern in Cursed Hollow, go right and then turn left towards the Iron Marshall-like enemy once you see him. Kill him to receive the Wound That Heals Amber.
Wound That Heals 2
- Effect: Slowly regenerate lost Health over time.
This Amber can be collected from the chest that's found during The Lost Boy side quest. To grab this, travel to the Wolfsbane Field Lantern in the Vale of Wrath and approach the house in front of you. Inside the house, collect Mirek's Note from the bench to begin the side quest.
Go upstairs and listen to the blue memory next. Then, exit the house and go left to find another door that is locked; it requires the Cellar Key.
To get your hands on this, go left (assuming you are facing the locked cellar door) and left again to reach some more huts. Just past these huts is a broken bridge you can jump across, and there'll be some crates here that you can destroy (as well as an enemy hiding behind them).
In this small cave, you want to grapple into the glowing green cavern pictured below.
If you go straight ahead and up the ramp here, you'll find an easy-to-miss cave you can enter. In here, there's a chest you can open to receive a piece of Pure Blade Material, and if you continue downwards, you'll find the Cellar Key beside a corpse.
With that collected, return to the cellar door from earlier and head inside. Down here, there's a chest that contains the Wound That Heals Amber, and a note you can grab that sees you completing the quest.
Wound That Heals 3
- Effect: Slowly regenerate lost Health over time.
From the Under the Bridge Lantern in the Vale of Wrath, travel beneath the bridge in front of you using the railings and wooden platforms, then go right.
If you keep left here, you'll approach a village. Continue left through the village and be careful to not stand on any wooden flooring, as it will crumble beneath you and drop you off with a bunch of enemies you probably don't want to bother with right now.
Once you're past the wooden flooring, go right, and you'll be met with a mini-boss Volunteer enemy. Kill him to receive the Wound That Heals Amber.
Tomorrow's Promise 1
- Effect: The Ferrofluid Flask grants Health regeneration over time. Activating a second Flask while the effect is active will not stack the duration, but will reset the timer back to its initial value.
Complete the Lullaby side quest in the Fallen Village to be rewarded with this Amber. Take a look at my Lullaby quest walkthrough if you need help with this one!
Tomorrow's Promise 2
- Effect: The Ferrofluid Flask grants Health regeneration over time. Activating a second Flask while the effect is active will not stack the duration, but will reset the timer back to its initial value.
Kick off the Till Death side quest by interacting with the floral wreath that directly follows the Anna, Bride Drowned in Tears boss fight. Later, collect the ribbon from the church graveyard and come back to the wreath and attach it. You'll be rewarded with the Tomorrow's Promise Amber after doing so.
Tomorrow's Promise 3
- Effect: The Ferrofluid Flask grants Health regeneration over time. Activating a second Flask while the effect is active will not stack the duration, but will reset the timer back to its initial value.
From the Chapel Lantern in the Fortress, go down the stairs in the room and into the brewery. In here, go right into the area where there's a poisonous trench beneath you, and go right again into the hall with the mutant enemy. Use the platform in here to wall-ride to the other side, and you should arrive in a room with an Abomination enemy next.
Go past him and up the ladder on the right-hand side of the room to reach an armory of sorts, then go left towards where the Spewer enemy is. Keep left around the edge of this room to arrive at a Nepthtoglobin railing you can use, then open the door on your right.
Go through the following room and down the stairs, then keep left to come to a ladder. This next room involves a fair bit of parkour (and some Stasis), but once you're on the opposite side, you'll arrive at an altar. Go right of this to find a trapped chest containing the final Tomorrow's Promise Amber.
Surplus 1
- Effect: You will gain more Catalysts when killing enemies.
From the Island of Whispers Lantern in the Outskirts, jump across the rooftops of the submerged buildings to the right. You'll find a shrine beneath the oil lamp here that has the Torn Page with Shrike's Anthem note. Collecting this kicks off the The Shrike's Anthem side quest.
Go past where you found the Torn Page and around the buildings here until you come to a bridge; cross this and clear out the enemies that are in the following village. In the village, go into the first barn on your left and up the ramp. Atop the ramp, turn around and go right, then head down the ramp in the next building. Unbolt the door at the bottom of the ramp here but don't go through it; go through the door to the left of it instead.
There'll be a Volunteer enemy to kill here, then go right into another open area. Look right here, and you'll see another Volunteer enemy who is patrolling in front of a chest. Kill him and open the chest to receive the Surplus Amber.
Surplus 2
- Effect: You will gain more Catalysts when killing enemies.
From the Military Camp Lantern in the Valley of Ashes, enter the military camp and keep right. If you go to the back-left corner while following this path, you should run into a ramp you can walk up, where there'll be a cave full of poison on your right.
Enter the cave and shoot the oil lamp on the opposite side; this reveals a Nephtoglobin node you can shoot, so do that. This node then creates a path around the left side of the poisonous pit for you to go along.
On the opposite side of this area, kill the mutant enemies that appear then go up the ladder and U-turn to see some wooden railings you can use to reach another portion of the cave.
After going along these, you'll find yourself exiting the cave and arriving at a chest that contains the Surplus Amber.
Surplus 3
- Effect: You will gain more Catalysts when killing enemies.
From the Old Mine Lantern in the Caverns, go straight ahead into the room that has some wooden stairs leading to a swordsman enemy. Use the lever that is atop these stairs to raise a crate in the area, and freeze the cog controlling that crate using Stasis once it's about halfway up.
Next, use the crate to reach the opposite side of the room then go left to reach a ladder. Ignore the ladder and instead, go left again past the mutant enemy here. Keep left until you come to a huge cog that has a soldier skewered into it, then go right.
Along this next passage, there's a ladder in front of you, and a ladder down to your right. Go down the ladder on your right, then U-turn and go along the passage beneath the ladder.
Then, go left to arrive in a large room where you're going to need to travel across moving cogs and use Stasis to freeze them; there's also a Volunteer and a Grenadier here.
Once you reach (and use) the Grapple point on the opposite side of this room, go straight ahead and up the staircase on the right to find a swordsman guarding a chest. Kill him and open the chest to receive the Surplus Amber.
Sixth Sense
- Effect: Increases Firearm damage during Perfect Dodges. Dodging bullets briefly slows perception of time.
From the Tribunal Square Lantern in the City of Orphans, go straight ahead and destroy the crates on your left (instead of going up the stairs towards the guillotine). Follow this path to the left, and then right, and you should find yourself on a road with some soldier enemies, including a Volunteer.
On this road, go down the stairs on your right and climb up the white crates at the bottom of them. If you then follow the wooden path around the buildings, you'll encounter a chest containing the Sixth Sense Amber.
Payback
- Effect: Getting hit when low on Health causes a Stasis explosion.
From the Main Hall Lantern in the University, go upstairs and through the central door (assuming you have already unlocked this shortcut). Go into the office on the right and call the elevator, then ride it upwards. Go straight ahead once atop the elevator, then left. You should arrive in a circular room with a grenadier enemy at the very bottom. Kill him to receive the Payback Amber.
Perfect Copy
- Effect: Increases the ranks of all other equipped Tier 1 and Tier 2 Ambers.
After unlocking the Shield Transmutation in the University, return to The Other Side Lantern in the Valley of Ashes and go along the path to the left, where there's a poison camp. Use your Shield Transmutation to go through the camp, defeat the Risen Soldier you come to, then continue past him to find a chest that contains the Perfect Copy Amber. This will also see you complete the Emissary side quest.
Life Diverted 1
- Effect: Ferrofluid Flasks now restore Nephtoglobin instead of Health. A portion of damage dealt by your Transmutations is siphoned back, replenishing your Health.
From the Traverse Lantern in the Fortress area and assuming you're facing away from the locked gate (which needs to lit signal towers to open), go straight ahead and right past the Eternal Guardsman and Volunteer enemies.
In the next area, you want to head to the back-left corner where there's some castle ruins coated in corruption. There's also some explosive barrels here you can shoot from afar to clear out some of the area. Otherwise, in this corrupted area there's an Abomination enemy on the right who guards a chest. Open it to receive the Life Diverted Amber.
Life Diverted 2
- Effect: Ferrofluid Flasks now restore Nephtoglobin instead of Health. A portion of damage dealt by your Transmutations is siphoned back, replenishing your Health.
Defeat Severin Susse in the Cursed Hollow during The Oathbound side quest then open the chest he was guarding. If you need help tracking him down, take a look at my The Oathbound walkthrough.
Life Diverted 3
- Effect: Ferrofluid Flasks now restore Nephtoglobin instead of Health. A portion of damage dealt by your Transmutations is siphoned back, replenishing your Health.
From the Shamble Street Lantern in the City of Orphans, go straight ahead down the road and left onto some wooden platforms. Enter the building straight ahead, then exit via the broken wall on your left into a courtyard.
Go up the ladder in front of you and into the house here via the broken wall. Next, go through the second broken wall in front of you, then activate the Nepthtoglobin platforms here; the one on your right should disappear.
Stand on the platform behind this, then activate them again to fall into the room below (which is covered in poison).
Go through this floor of this house to arrive at a chest that contains the Life Diverted Amber.
Glass Soldier 1
- Effect: Increase Melee damage dealt at the cost of more damage taken.
From the Courtyard Lantern in the Fortress, go through the archway with the tricolore above it. Then, once you reach the crossroads ahead, go left to be met with a particularly tough Eternal Guardsman enemy. Kill him to receive the Glass Soldier Amber.
Glass Soldier 2
- Effect: Increase Melee damage dealt at the cost of more damage taken.
The below Amber can only be collected after defeating The Iron Marshall.
From the Orchard Lantern in the Fallen Village, go into the arena where you will have fought with The Iron Marshall. Go right to face the locked hut, and climb the crate beside its door to enter.
Destroy the crates in here to gain entry to the back garden of the hut, where there's a chest you can open to receive the Glass Soldier Amber.
Glass Soldier 3
- Effect: Increase Melee damage dealt at the cost of more damage taken.
From the Market Square Lantern in The Outskirts, look at the house directly in front of you. Through one of the windows on the upper floor, there's a Nepthtoglobin node you can shoot from outside.
Once that's done, enter the house and go right to use the crate in the office-like room to access the second floor.
Up here, there's a miniboss Volunteer for you to kill, and doing so will give you the next Glass Soldier Amber. If you then open the chest behind him, you'll receive a piece of Distilled Blade Material.
Limit Break
- Effect: Converts the excess healing from a Ferrofluid Flask into temporary additional Health.
From the Mine Cart Route Lantern in the Caverns, go along the wooden passage behind you. Cross the bridge with the Volunteer enemy on it then go right to cross a second bridge. After this bridge, immediately grapple over to your left.
Then, instead of going up the wooden ramp here, immediately go right where there is a Howler enemy. Here, there's a chest you can open that contains the Limit Break Amber.
Silent Squeak
- Effect: Reduces all noise made, decreasing the chance of being detected by enemies.
From the Shamble Street Lantern in the City of Orphans, go straight ahead down the road and left onto some wooden platforms. Enter the building straight ahead, then exit via the broken wall on your left into a courtyard.
Go up the ladder in front of you and into the house here via the broken wall. Next, go through the second broken wall in front of you, then head left past the two gunmen enemies, and left again. You should arrive at a crate you can climb to reach the third floor of the house.
Instead of going straight ahead and towards the Lantern, U-turn and grapple to the house opposite you.
Go into the next room and climb out the window, then go up the ladder on the balcony here. Ignore the wooden ramp in front of you and look left to find a nest. Interact with it and be thankful to the Mice to receive the Silent Squeak Amber.
Fire Breathing
- Effect: Attacking while Dodging causes a burning explosion.
From the Main Gate Lantern in the Fortress, U-turn and go through the poison swamp here. Now, all you need to do is defeat the exceptionally tough Grenadier here, and the Fire Breathing Amber is all yours.
In the meantime, for more on Valor Mortis, take a look at my list of all bosses, where to find all Empty Ferrofluid Flasks, and where to find all Ferrofluid Flask Power Upgrades.