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GE-Proton 11-6 released with updates for Wayland, PS5 Controllers and more

What the report says29 Aug 2026 at 9:24 am UTC By Liam Squires-HandThe community build of Valve's compatibility layer GE-Proton 11-6 is out now, bringing major new features and changes to running Windows games SteamOS /…

GE-Proton 11-6 released with updates for Wayland, PS5 Controllers and more
4 MIN READ · June 24, 2026

What the report says

29 Aug 2026 at 9:24 am UTC By Liam Squires-HandThe community build of Valve's compatibility layer GE-Proton 11-6 is out now, bringing major new features and changes to running Windows games SteamOS / Linux. See also - check out our guide on all the different versions of Proton and also how to install GE-Proton.
 With this release there's major improvements to Wine Wayland, including support for Steam overlay support under Wine-Wayland. Gamers with a PS5 Controller can also expect to see lots of improvements there too, there's fixes for Easy Anti-Cheat problems from previous releases, upgrades to various components like DXVK / VKD3D-Proton, FEX for Arm and much more.
 Key Features
 Wine-Wayland Changes
 
 Updated the Wine bleeding-edge base twice and imported/rebased the latest EM11 Wine-Wayland series: 3e5f91e(3e5f91e), 0c63e18(0c63e18), 061e2df(061e2df), 09b1a37(09b1a37).

Original EM11/Wine authorship remains preserved in each patch.
 Imported Wine-Wineland’s 58-patch cross-process DMA-BUF child-rendering series in eb556a3(eb556a3). This covers GDI, OpenGL and Vulkan child windows, CEF launchers, popups, menus,clipping, shaped windows, frame throttling and producer lifecycle.
 That series is primarily by Erhan Bilgili (nanomatters). It includes a present-wait follow-up by Etaash Mathamsetty, a fallback-context change based on work by Paul Gofman, and finalintegration fixes by Thomas Crider (GloriousEggroll).
 Added StatusNotifierItem tray icons and native context menus from Erhan Bilgili, plus host desktop notifications and edge placement: f642447(f642447), with corrected credit in 4334eee(4334eee).
 Enabled simultaneous availability of winewayland.drv and winex11.drv, selected per process through WINE_GRAPHICS_DRIVER.

Added PROTON_USE_X11_EXCLUSIVE for user-selected X11 executables.Native child rendering later superseded the broad launcher fallback and removed obsolete --in-process-gpu workarounds in 326b36f(326b36f).
 Fixed unsupported DDB cursor conversion and Steam desktop virtual-controller filtering in 0a9c71a(0a9c71a).
 Removed a redundant packed-code split lock that delayed Ubisoft Connect startup by minutes: 80261c9(80261c9).
 Closed: #696 Deadlock cursor (#696) via 0a9c71a; #706 launcher rendering(#706) via f642447, subsequently replaced by native child rendering in eb556a3.
 
 PS5 Controller Changes
 
 Reworked DualShock 4, DualSense and DualSense Edge audio/haptic routing, endpoint identity, profile switching and hotplug lifecycle.
 Added reliable Death Stranding Director’s Cut BB audio, haptics, adaptive triggers and environmental controller effects, then extended the path to Death Stranding 2: deddac8(deddac8), ce9e5f7(ce9e5f7), a8c99ce(a8c99ce).
 Fixed controller audio and haptics across Direct/Default profile transitions and prevented Wine from forcing a profile after reconnect: 8acb1f8(8acb1f8), 196d71d(196d71d) for #697 (#697).
 Fixed simultaneous-controller publication and routed speaker effects to the physical controller generating the action: 35298cb(35298cb), 241ad98(241ad98).

GE-Proton 11-6 released with updates for Wayland, PS5 Controllers and more

Key details

This closed #702 (#702).
 Added DS4-v2-to-DS4-v1 spoofing, including direct DS5/Edge-to-DS4-v1 behavior: 251f376 (251f376),resolving #699 (#699).
 Generalized hatswitch and XInput translation based on foriequal0’s #700 proposal (#700): 0fdd9b7(0fdd9b7).
 Expanded standalone Steam Input fallback support for Horizon Zero Dawn and God of War Ragnarok, including native-Steam-Input gating, controller-profile detection and hotplug updates: 45fd5af(45fd5af).
 Added/fixed presets for Detroit, RDR2, Death Stranding, God of War, HZD, Dune Awakening, Grandia I/II, Lunar, Crash, A Hat in Time, Yakuza 0, Wolfenstein II, Batman Arkham Knight, LittleNightmares, Spyro, Greedfall, Dark Souls Remastered, Sekiro, RE Revelations 2, SF6, Monster Hunter Rise and Lightning Returns.
 Closed: #689 Sekiro (#689) via 6b00f04(6b00f04); #704 Lightning Returns (#704)via 6efe1e2 (6efe1e2); #714 Dark Souls Remastered(#714) via bf13e55 (bf13e55).
 Controller preset contributors: Ritaku02 through PR #701 (#701), and cocsolvi for RDR2 through PR #688(#688).
 
 Video Rework Changes
 
 Added correct MFT drain completion, callbacks outside the sink lock, fragmented Annex-B H.264 assembly, allocator orientation handling and safe allocator shutdown.
 Fixed #662 Lords of the Fallen (#662) via 00eb0cc(00eb0cc), #646 Grandia II (#646) viacf9d278 (cf9d278), #653 Girls’ Frontline 2(#653) via d2e8cc0 (d2e8cc0), and #606Ys: Memories of Celceta (#606) via e6e4917(e6e4917).
 Fixed Grandia’s Sult Ruins video through H.264 display-dimension probing and discard-packet handling: 0cec711(0cec711).
 Added progressive Googlevideo URL handling, live-HLS timestamp/range semantics, autoplay, scrub/pause correction, RGB32 alpha filling, cross-device frame transfer and system-memory live-videodelivery for VRChat.
 Final AVPro finite-video and livestream fix closed #682 (#682): 88af667(88af667).

Earlier foundation: db7964a(db7964a), 966ad8b(966ad8b).
 Fixed the serial rtworkq item leak reported in #715 (#715): 96ff006(96ff006).
 #703 Atomic Heart (#703) and #713 RoboCop (#713) were closed afterlatest-git validation; GitHub does not record narrower one-to-one commits.